As Technical Art Lead at Riverbend Interactive I have the opportunity to work on the upcoming Indie Game, "Gauntlet of Stone". It is a 3rd person Hack and Slash where your objective is to smash gargoyles in a whimsical fantasy setting. I am responsible for the 3D Art pipeline as well as programming gameplay in C++ and Blueprints. I am using Blender & Unreal Engine 5 to create this game.